Modding

Signs of Life now has basic support for modding, with further support planned.

Currently, you can create the following things with the Mod API:
 * Some Inventory Items
 * Basic Items
 * Consumables
 * Food
 * Drinking Vessels (Anything that can hold a Fluid (Modding) such as a potion vessel)
 * Melee Weapons
 * Held Items
 * Guns
 * Melee Weapons
 * Projectiles
 * Flora
 * Containers (Modding)
 * Structures (Modding)
 * Recipes (Modding)
 * Drinkable Fluid (Modding)

ModInfo.JSON
Every mod must have a ModInfo.JSON file in the mod's root directory. You can look at the Example Mod for an example of a ModInfo.JSON file.

ModInfo.JSON must contain the following properties:

Mod Directory Structure
Most mod files can be located anywhere in the mod's directory aside from the following:
 * ModInfo.JSON must be in the root directory of the mod
 * recipes.xml must be in the root directory of the mod if you want to add new recipes with your mod

Using Mods
Mods will be loaded from "My Documents/My Games/Signs of Life/Mods". Mods can either be in the form of a zip file or an unzipped directory.